![]() ![]() Month 3: ROM 0.08, MAG 1.29 (no idea what this jump was about) Month 2: ROM 0.08, MAG 0.72 (at this point I had just defeated their 6k strong army) I just did a quick test in vanilla to double-check my calculations, and here are the results over a 12-month war with Magna Graecia starting 1.1.474: I am sure that in the past I've seen war exhaustion increase at a constant rate for all war participants evidently, I was wrong. I imagine republics would gain an advantage in this (since their leaders are elected on the basis of popularity) so I need to find some way to balance it out for monarchies and tribes (probably through tech positions or somesuch). That isn't taking into account your ruler's popularity bonuses or penalties, though. I did some rough calculations, and a war that lasts 10 years in which you lose 5 provinces will get you pretty damned close to maximum war exhaustion. If none of that makes sense to you, let me sum it up this way: war will be hard to maintain, and will be extremely devastating for all involved. Half the ruler popularity hit for WE, the other penalties are painful enough.A rather severe penalty on manpower and tax income as war exhaustion increases (2% decrease in both per point of WE).Ideally, there'd be a WE increase for lost battles and it would be dependent on how many men you've lost, but the only way to do this would be through an on_action (on_battle_lost) event, which I'm sure would get extremely annoying after a while.Increase WE gain for blockades, sieges and looting (0.2 per month per province) and another increase for occupied territory (0.3 per month). ![]()
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